![]() dll files act as libraries that the project references. ![]() ![]() In consideration of my particular project, besides the risk of code manipulation and consequent illegitimate requests of support, this possibility creates other unpleasant scenarios which can compromise the original work and its evolutions, so I checked the asset store and noticed that many packages offer their content in standard c or javascript files - accompanied by one or more. I was unable to find information about this: in the process of submitting a new asset to the asset store, the guidelines talk about the use of Unity's relevant tool to build the package that will be distributed, however if I understand correctly this means that the whole source of the asset scripts become open to the end user? ![]()
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